Saturday, January 8, 2011

Gadget Review Razer Onza Still Looking Good, Still No Release Date



I saw the Onza back in June at E3. I saw it last year at CES. I played games on it both times, and both times was impressed. Today was no different. So why the hell can’t they finalize and ship the damn thing already?


I have no idea, though the company seems convinced it isn’t quite done yet. But it’s nearly there, supposedly! Considering pre-orders start in just two weeks, it has better well be, because the Onza is one fine looking controller. And that’s not even including the four extra buttons on it.
No, I played with the Razer Onza today and had a heck of a time. My shooting was accurate, the feel was spectacular, and while the face buttons are clicky (like a mouse) instead of the standard mushy gamepad buttons, they just worked. Without a doubt anyone can pick up the Onza and instantly play as good as with a standard 360 controller, and with just a few minutes, I firmly believe that it will improve gameplay.


It does this in a few ways. First, the analog sticks are tighter, which does two things: makes them more precise and makes them stop faster when released. The triggers are also tighter, and require less pull to press, enabling faster shooting. And, of course, four programmable buttons (two secondary bumper and two rear buttons) mean never having to move a thumb off a thumbstick.

In limited practice, I’ve found that the Onza works great. It’s one of the few peripherals I can’t wait to get my hands on and really test extensively, because it has the potential to overshadow Microsoft’s design significantly. Even if it remains restricted by a wired connection, I can easily see gamers going back to a cable for better controls. I mean, who needs batteries, recharging kits and throwing all that money away anyways? Wires for the win!

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